>>42513431I personally think that if this art was the basis for it's 2D sprite you wouldn't have as much complaints about it's design. Something I hear a lot of when people complain about the design is that "Inteleon is suppose to be agile and slick" yet his idle animation and even attack animations don't convey this at all. However a dynamic sprite would. When he attacks you'd imagine this active reptile skirting across the battle field, where the 3D just shows you a upright humanoid nonchalantly pointing at what he wants to attack.