>>46415874If I found people autistic enough to work on this with me to reduce work load, I'd be down to band together and work on a fan remake.
I'd program it myself but I'd rather work on art and direction, than get boggled down by reprogramming all the fuckey math from the series into a new engine.
>Remake region, use 'tile' based modular 3d assets like the remakes, but without the implicit imposed limitations of tiles like they are sticking to. Kinda like oras but with a little more freedom to place things 'off tile'. And doesn't look shit.>Bring back every single feature. Change/replace/improve any outdated features, make them the ultimate version of that idea, but obviously not going too overboard by setting unrealistic goals.>Add content to the game in the form of extra areas to explore. I think the underground would be a prime target for redesign into a huge new underground cave system, with a couple different 'biomes' and things to discover, and could act as a 'wild area' in a sense, where you aren't gated by much, but pokemon could be a much higher level depending on where you are. I'd probably create some areas in the overworld like this as well, possibly as entirely new routes.>Expand some of the routes and areas in the game, maybe not linearly, but add more things to go off and find for anyone looking to explore.>Add more buildings or details to cities/towns/locations, to make them feel like the perfect version of what you imagine them to possibly be like.>Option to play as either the original protagonists or as your own trainer like in modern gens.>Some form of compatibility with importing pokemon. Making it somehow compatible with transferring data to/from any game that we can would be a nice addition (likely just the old games, obviously), so that the autists who like to move pokemon around can do so. At the least a tool that lets people just generate pokemon to drop in for whatever reason.