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I think if anything Knock Off just needs a pretty drastic BP nerf and a buff should be given to Dark moves like Night Slash. Now there's actual reason to use one over the other.
Scald is so iffy, it's bullshit that nonthreatening waters can prevent Grass-types from switching in because of a 30% chance. A Tentacruel should never beat a Ferrothorn, yet it does.
I would completely remove Scald from many Pokemon's movepools. Bulky waters don't need to be made bulkier. Offensive Water-types like Keldeo and Starmie should keep it because they're taking the gamble of low power move that might not burn versus high-power move that might miss. I know Starmie can run bulky, but I don't think Starmie really abuses Scald as much as, say, Slowbro or Alomomola.
Thunder Wave. Fuuuuuck Thunder Wave. Full paralysis has lost us all more games than we can count, I'd bet. Completely remove the full paralysis chance. In no universe should a Ferrothorn or a Chansey ever, EVER go for a Thunder Wave on a Clefable. Ever.
EVER
Throw in the towel and make Focus Blast 100% accurate. Stop fucking nerfing special attackers, Game Freak. Make Rock Slide 100% accurate as well, and just remove the flinch chance. Now it's the same exact fucking thing as using Thunderbolt or Thunder.
Remove the confusion chance from Hurricane. Why does it even have a confusion chance? Let M-Pidgeot enjoy UU, please.
Stealth Rock damage should be capped at 25%, I feel. Don't do anything dumb like make them wear away after x amount of turns, just cap the damage. Talonflame and Zard-Y are still checked. Multiscale and Sashes are still broken. 3HKOs are still turned into 2HKOs. But 4x weak Pokemon are no longer "you had better have a good offensive presence or into NU you go".
U-Turn and Volt Switch now make you select a Pokemon to switch to before the turn. Not as the turn plays out. Parting Shot, Baton Pass, and any other swap moves remain the same. I'd like to see what this does for the meta, honestly.