http://www.smogon.com/smog/issue27/ruined>The introduction of all of these things turned the strategy of Choice items from that of using carefully chosen moves that give a hard-earned power boost, to that of spamming your obscenely powerful, low-drawback STAB attack hoping to break through your opponents through sheer force and rarely opting for one your coverage moves. There's no choice or interesting play associated with clicking Draco Meteor and hitting everything except for Jirachi or Blissey for extremely high damage, nor is there any skill involved with spamming rain-boosted Hydro Pumps until the Miltanks come home. When Choice Band and Choice Specs received high Base Power attacks with little to no downside, it robbed the game of something so intrinsic to the items that it's even in their fucking name: CHOICE. The current iteration of the items should be renamed to something more appropriate, like "Spam Band" or "Spam Specs", because that is the type of non-skill, degenerative gameplay that they encourage and reward.Pretty much sums up my thoughts on the Choice items. Choice Band was fine in Gen 3. You needed prediction to pull it off.
Now all you have to do is spam your powerful STABs to win.