Quoted By:
>Anticipation
- Grants the user priority +1 priority when the opposing pokemon uses a super effective move against it
>Anger Point
- Increases attack 1 stage when hit with a super effective move
>Aura Break
- Makes Focus Blast, Aura sphere, Heal Pulse, Dragon Pulse, Geomancy, Oblivion Wing or Dark Pulse fail while pokemon with this ability are on the field.
>Battery
- Raises users' Special Defense 30%
>Battle Armor
- Reduce all Cutting moves damage by 50%
>Big Pecks
- Defense and Special Defense can't be lowered by any means
>Damp
- Applies Aqua Ring to the user after 1 turn and cures the pokemon of Burn after 1 turn.
>Defeatist
- Halves only attack but increases Defense 1 stage.
>Early Bird
- Instantly wakes from sleep the next turn, but only recovers 75% from rest because of this
>Flower Gift
- Heals the user 1/8th health per turn while under sunlight
>Forewarn
- Takes no damage from any move it calls out the first time it is used.
>Grass Pelt
- Doubles natural Grass defenses vs elec, grass, ground, and water
>Illuminate
- Lowers enemy pokemon's evasion 2 stages on entry
>Klutz
- any held item is automatically flung after the user takes damage from an attack
>Keen Eye
- Raises accuracy of user 10%
>Light Metal
- Increases Speed 25% when health is below 50%