Quoted By:
>Moves do not use power points, they are now fueled by a mana-like source, could simply be called Energy or Poké-Power. This bar refills by itself but spamming high damage moves isn't really possible.
>Combat stances are introduced. They work somewhat like ATK/DEF positions in Yu-Gi-Oh. Pokémon now have two or more stances which can be changed once per turn before selecting an attack. Stances can do many things, like increasing damage dealt of a certain type, or protecting the pokémon from an attack e.g jumping to avoid an earthquake. Some stances are free and some consume energy in exchange for more useful or specific effects. Some moves and abilities will also effect stances, such as preventing opponents from changing their stance or forcing them to.
>Certain moves can be executed together in exchange for higher energy cost, for example, dousing a target with water gun then shooting them with a thunderbolt for bonus damage. Generally moves with lower base power would be the ones capable of this although some stronger moves could also work this way.
>More stats, so players can fine-tune their teams to have faster energy regen or increased resistance to specific types, etc.