>>53448847And this is where my second most "Controvertial" decision comes in, "Pokemon Alignment", every Pokemon will have up to 2 tags from the Pokemon Contest system (or something like that) and those tags would be the main source of "Disposition", when they win a public battle, depending on their level and items/clothes/whatever, the trainer will gain points towards those Pokemon's Alightment and maybe lose some depending on what alightment it is (caping at 0), for example, a Machamp would have a "Tough" tag and would gain points towards that naturally but lose some on the "Cute" Alightment since they would be in opposition, that's basically the gist of it but it might change, this would in theory limit your Pokemon pool since Sponsors would have their own Alightment ranges (For example, at least 100 Points in "Cool" and less than 20 in "Cute"), you could still shove a Pokemon that has nothing to do with your style but too many for a long time would just make you lose focus and lose you the good Sponsors
And now for my MOST Controvertial decision: Becouse of how the game works, it wouldn't be open world, or rather, it would be a waste of time to make the whole game an open world to explore
The way im thinking of it, it would be an overworld map with cities/towns highlighted and each one would have a map of their own indicating the various facilities you can enter plus the various catching fields, kind of like Pokemon Conquest but with more flare, no inbetween besides some special events, although it would be neat to have more NPCs react to you it feels like a waste of time, and the game would not be centered about exploration, so it feels a bit dumb to make a whole Region for this instead a few individual maps to roam about