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>Miyamoto: These games will have 8 megabits of memory. It’s an improvement on the previous games, so I think it’s good enough.
>Tajiri: In order to economize on memory in RGB, we made it so that if you were looking at a character from behind, it would appear out of focus in relation to the camera angle. Since we’re now able to use more memory, things will be much clearer. Having twice as much memory doesn’t necessarily mean that there are going to be twice as many Pokémon or twice as many maps.
>Up till now, I think RPGs have omitted the question of how, exactly, you run into enemies. Despite their specs improving, nothing has changed in that regard. What I wanted to do was have Pokémon appear in places where you wouldn’t be able to see what was coming due to your height in comparison to the height of the grass.
>That’s the sort of thing I want to do to make use of the increase in memory. Create things which allow you to grasp the games in more detail, such as the Pokémon Genre magazine I mentioned before. I want players saying “So, this is what Pikachu’s back looks like,” for example. The information in the Pokédex has changed a little in Gold & Silver, so you’ll be able to understand each Pokémon a little better.