>>55575799been trying to find a viable way to help guide the player downward instead of just marching across the center area, I moved the pyramid closer to the center and down a bit to draw attention, and am thinking about adding a wall that, while not completely blocking the player, will require more deliberate intent to skip the bottom portion.
I did a few mockups. I feel like I'm only 1-2 small changes away from calling this area "done enough" and changing focus on figuring out how to make a town.