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Pangoro. Great offensive typing, great attack, marvelous design, nice abilities. Yet NU crap. You can choice band it to strike hard as balls and get killed by anything next turn. You can wait for elemental punches in ORAS, but it won't rescue him. Drain Punch and Sucker Punch tutors? That's something, but it's a wishful thinking. So, what do we do to use Pangoro in real fights?
Pangoro@Choice Scarf
Jolly
252/252 att/speed
Mold Breaker
-Parting Shot
-Earthquake
-Crunch
-Storm Throw
Storm Throw - because fuck Sky Uppercut and it's accruacy. And 90 effective BP is better then 85 most of a time.
Crunch - just a STAB
EQ - fuck Rotoms
Parting Shot - main course here. Jolly 252 scarfed panda outspeeds things with 110 base speed. Set up some entry hazards and force switches. Or pair it with a trapper. Maybe bold 252 hp/def Gothitelle with Charm, CM and substitute?
I have 14 jolly Panachams in Luxury Balls with Storm Throw, male and female, 3 to 5 ivs. If you want one, post your IGN here and put up a Fletching on GTS with message 2lazy2breed.
will deliver in ~10 minutes
Also Pangoro thread