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Where X/Y fucked up:
1. Frame rate dips.
2. Almost zero post-game.
3. Borrowed too much from the previous gens. Don't get me wrong, I liked being able to use the Kanto starters again, but relying on Kanto legendaries for the post-game was fucking lazy.
4. Pokemon games are never hard but X/Y cranked the easiness way up. Very few trainers have more than three Pokemon, and then consider all the ways to make the game even easier (Amie, EXP share, all the handouts) and it just gets ridiculous.
5. The Gen 6 Pokemon. Only about 70 of them. I would have been okay with that if these mons were good, because hey quantity over quality, but the only mons that are really noteworthy are Greninja, Aegislash, Talonflame, Mewostic, and Sylveon. To make matters worse there are quite a few mons with really cool concepts (Heliolisk, Aurorus, Delphox) that just turn out to be shit because GF fucked up the balance.
6. Awful pacing. Like 70% of the game happens inbetween the first two gyms and then you rapid-fire through the rest.
7. Linear as all hell but to be fair that applies to any Pokemon game after Gen 3, which itself was already a step backwards from Gen 2's nonlinearity.
8. While I like the idea behind the Fairy-type GF just fucked up the execution. They were trying to give more reason to use poisons and offensive steels, but they forgot to address their other flaws so instead we're left with Fairy being one of the best types in the game. Mark my words, next gen or the one after that Fairy will become just as OP as Dragon and people will be begging for a new type to nerf that.