Quoted By:
>Pokemon Day
>video plays showing all "Stadium" Games
>after Revolution Pokemon Arena is revealed
>the game does not actually use 3d and uses 2d as a homage to the roots of the series, sprites are animated like Black and White but without the overly large pixel issue due to zooming
>has both single player and multiplayer modes
>single player is a bit of a mix of different game modes, with streak places and x-amount of round places, some modes from older games return like Neon Colosseum and the Battle Dome
>also shows the All-Star Arena, which houses many past trainer battles in sets (like the Gym Leader Castle but has more than gym leaders)
>multiplayer is shown off, you get to make a player card with preset trainer sprites and symbols
>looks to focus on mostly single battles with different rulesets so that vgc on cart is not tampered with
>tournaments and brackets are a thing and are actually shown off, max is 16 players
>due to the game being mostly 2d spectating is not seamless but very quick and exists
>awards and items are given out for playing events at certain times and the typical battling system reuses Sword and Shield's ranking system
>game interfaces with Home, and what the "active role" originally inplied
>if you own Home you can copy your boxes over akin to PBR's DS mechanics, additionally this connection reads from your achievements on Home to get more symbols for your trainer card
>game will otherwise read Sword and Shield data
>items can be sent to Home, Sword or Shield
>points in Home are a 1:1 conversion for PokeCoupons in Arena