>>26789405>you were this mad to type out all that shittaking the bait but holy shit try harder next time.
Diving in RSE offered very little exploration-wise. It was slower than surfing, and the only kick out of it was getting shards and looking for relicanth.
In ORAS however, many things were changed to make sea travel much more interesting. Firstly, the surfing speeds were increased, as well as multi-directional to save time.
Also there were neat easter eggs with surf speeds with some pokemon. Sharpedo for example surfs twice as fast. Furthermore, there are trainers underwater.
Makes for some easy optional cash since they don't track you. Underwater battles also have a cool easter egg with the opening pokeball throw. It falls slower to simulate speed in water.
Also the paths and routes for diving have been updated. The little islands you find link to a few different areas to turn your quest for shards into a treasure hunt with variety.
Not only that, the scenic routes underwater often change angles to provide greater aesthetics underwater to keep you interested. You will often see pokemon in the distance like in the marine tube in gen 5.
And speaking of treasure hunting, you'll find not just shards, but many of the sinnoh legends items underwater. Many of the arceus plates as well as the trio orbs can all be found underwater.
Oh, and don't forget that the dive routes are now connected, so you can essentially skip all of that boring water entirely and never face a single wild pokemon between town visits.
You done fisting yourself, faggot? I bet you're gonna swell up like a balloon reading this telling me how "insignificant" all of these details are. Fuck you, eat shit, and have a glass of WATER, faggot.