Quoted By:
METAGROSS
>Passive: Clear Body
Hindrance effects are lessened on Metagross. I'm not sure if this means resistance to CC or time in CC reduced though.
>Boosted auto
Wasn't described, but looks like every 3rd hit hits an area around Metagross rather than being single-target.
>Lvl 1/3 Iron Defense
Gain a shield. Next autoattack will be boosted.
>Lvl 1/3 Tackle
Charge forward to hit an enemy and deal damage. If no enemy (or wild mon) is in the move's path, you won't charge at all, so it can't be used as a dash like Skull Bash :(
>[Metang at lvl5]
>Lvl 5 Gyro Ball
Spin around to deal damage. If the outer edge of the spin hits an enemy, you get a shield. If the spin hits many enemies or opponents, the shield is larger.
Upgrade: If the shield effect remains after using the move, it converts to health.
>Lvl 5 Meteor Mash
Fling stars forward, dealing light damage, granting Metagross a shield, and turning the next autoattack into a massive punch. The more opponents hit by the stars, the stronger the shield, and the stronger the followup punch. This punch deals damage in a cone shape behind the target as well.
Upgrade: Punch restores some of Metagross' HP.
>Lvl 7 Zen Headbutt
Fire a psychic wave forward. If the wave hits anything, Metagross charges to it, damaging and throwing it.
Upgrade: Dmg reduction effect on successful throw.
>Lvl 7 Magnet Rise
Levitate into the air slightly, raising movement speed. Autoattacking while levitating results in an AoE slam, damaging nearby opponents and throwing them.
Upgrade: Dmg reduction effect while levitating.
>[Metagross at lvl9]