>>56221479>Unintuitive mechanicsUltra Space in the Gen VII games was a seemingly complex, but in reality very easy to understand, mechanic: It's a weird dimension that connects to other universes via distinctive portals, allowing people and Pokemon to pass through. These universes can be whatever the designers want, including an alternate universe version of your world ravaged by big screaming black things that fucked up your neighbourhood. France, in other words
The Time Machine in SV, meanwhile, is very vague on a lot of the important details, and in some cases simply never explains anything and leaves it to autists on /vp/ to endlessly debate what they meant by it:
>What is the true nautre of Terapagos' power? While it's explained that it can produce a lot of power that allows for the creation of things like life-like robots and Spacetime Machines, it's also show to be capable of affecting a Pokemons typing as well as bringing things to and from either points in the past/future or alternate universes altogether. The game never properly explains this>What's the deal with the Beast/Muskiteer Paradoxes? Where did they come from? Why do Walking Wake and Iron Leaves only show up in Tera Raids? How could they have been brought to the present if the Time Machine was already shut off? Why do they look so strikingly similar to the sketches made by the artist of the research team who, by his own words, completely made them up?>Why did the Professor want to bring past/future Pokemon into the present anyways, especially since most of them were clearly hostile? If the Professor had good intentions behind trying to do this, why does the AI act like such a cartoonish villain about it when taken over by the PPP?All of these could be chalked up to shitty writing, but in the end they're still a lot of questions that demand answers. Ultra Space and the story surrounding SM/USUM doesn't have these kinds of issues, due to how simple they are in terms of storytelling
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