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Heavy grounded zoner, bad air speed and recovery but decently fast run speed.
>NeutralB - Hydro Pump
Chargeable multi-hit beam that lasts longer the more it's charged. High % but low knockback. Can be angled by holding directions while firing, and leaves puddles on contact with the ground.
>SideB - Scald
A slow-moving, low %, high knockback projectile. Passing over puddles makes them erupt into damaging steam clouds (non-flinching)
>DownB - Mirror Coat
Standard reflector move.
>UpB - Ice Beam
Sweeps an ice beam forward, freezing the ground on contact with puddles, creating ice-physics for anyone that steps on it. If used in the air, creates a temporary platform of ice beneath Milotic.
I'd imagine most normals are long-range tail swipes, but aren't disjointed.