>>55807376A line based on tsukumogami (objects that come to life after 100 years), designed to counter rain teams.
(paper lantern)
>Ghost>Ability: Drought>SpDef > Atk > SpAtk > HP > Def > Speed>Despite its higher Atk, its only decent attacking moves are special; most of its good moves are special. Likewise the only one of its moves which benefits from sun is Ember (which with 80 BP is maybe okay for coverage but that's it). Overall it largely fills a support role as an early-game sun setter.(karakasa, i.e. old-fashioned umbrella)
>Ghost/Water>Ability: Drought>Legendary-tier BST; Atk is now ridiculously high, and defences are more balanced>Adds some strong physical Water moves to its movepool (Wave Crash etc.), but their power gets nerfed by always being in sun. Also learns Aqua Ring + Branch Poke + Spiky Shield. You can treat it like a mini-Regigigas, keeping it alive for 5 turns until the sun wears off and it can use its best moves at full power. Or you can build it as a bulky special attacker, maybe keeping a Water move in reserve as a nasty surprise for anyone who sets rain against you.