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Post your autistic ideas for moves, held items, abilities etc. and other anons will rate. I’ll start:
>Hypercharge (Type: Psychic, Status):
The user accumulates energy within, allowing the immediate use of charging moves until it switches out.
>Demon Eye (Type: Dark, Status):
The user uses its shrewd eyes to look for an opening, allowing it to use two moves in one turn on the next turn. Will fail if used consecutively.
Move Buffs:
>Punishment (Type: Dark, Physical, 75 BP)
Now if the opponent has stat buffs, deals double damage while ignoring those buffs and removes them.
>Hyper Beam and its variants
Revert to Gen 1 mechanics of not needing to recharge if it knocks out an opponent.