>>13297497Fighting (warrior)
-Strategy: high atk straightforward breaking through
Normal (beast)
:-Strategy: normal monsters + gemini monsters, normals have high atk/def, geminis have good effects but are slow
Grass (plant)
:-Strategy: lp-based game dependent on gaining lp and stunning until bringing out boss monsters that have good effects with high lp cost
Ice (aqua)
-Strategy: freezing your opponent by restricting monster and s/t zones, ice counters
Ghost (zombie/fiend)
-Strategy: effect negation, direct attacks, dealing out counters with negative effects, drawback in being often spirits
Poison (reptile/zombie)
-Strategy: high def, burn and mill game
Flying (winged-beast)
-Strategy: disappearing from the field (fly) to come back, based on blowing cards away from the field back to the deck
Fire (pyro/dinosaur)
-Strategy: high atk, dealing effect damage/reducing atk (burn), effects gained when damage inflicted, brute force
+ warrior/spellaster type trainers (think kaibaman) or spell cards
legendaries are a type's boss monster or in the case of trios their own archetype