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>all this zoomie supposition because they can't handle the thoughts of the makers of the kiddy games enjoying making the kiddy games that they hate
Going by this want ad, they're offering one of the best worker packages in the Japanese gaming industry. Add to that their company policy of allowing staff use up to 20% of their work week (studio mandated work permitting) to work on Gear Project-like games, which are just a method to encourage employees to constantly improve their game making skills. And even though he's likely the most visible, Masuda's not the only one sloping off home at 5 in the evening, even though some only started. Their 24-hour flexi-time's another callback to making Gen I in a rented apartment - Masuda and another progarmmer would work nights, blasting techno while they were the only two about.
I doubt anyone at Game Freak care about only having to work 40 hours, no staying late if the boss does, no working weekends or public holidays, like their peers in other studios and I guarantee you none of them care they're making game after game, when they see kids everywhere and all over the world enthralled by what they made and the fat performance bonus they get for hitting sales targets.