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ITT: We post our ideal gen 8 games
>Huge region based on Australia and New Zealand
>18 gyms, one for each type, spread out across all of Australia, and can be challenged in any order, with their team and level scaling to your number of badges
>getting 8 badges lets you challenge the e4 and "finish" the game, which concludes the game's main plotline, rewarding you with the credits and access to NZ's North Island, a post-game area with a decent chunk of side-story content to play through
>getting all 18 badges and rechallenging the e4 gives you access to NZ's South Island, a large open area with a lot of rare pokemon to find, and Norfolk Island, which houses the battle frontier
>about a hundred new Pokemon, in total allowing for over 900 to be obtainable in some way throughout the game, including all previous generations excepting most of the mythicals
>the game has two types of areas
>Australia's cities and their immediate surrounding areas which act as traditional routes, covered in trainer battles with a couple of grassy areas to find wild pokemon in
>the Outback, a massive open area that takes up the vast majority of the continent, including a variety of biomes from deserts and shrubland to grasslands and jungles.
>when exploring the outback, the game takes on a more open world set-up, allowing you to freely explore most of the game world (though you may need HMs to access some areas) and find wild pokemon freely wandering about as in LGPE, but with traditional battle mechanics returning
>you can also come across random events similar to Skyrim's encounter system, from meetings with NPCs you can battle to sights such as a falling meteorite heralding the arrival of rare pokemon
>several dungeons can either be found attached to the route system surrounding the cities or nestled within the Outback, with some being experienced through the main story but the majority simply being side areas to explore, with rewards ranging from rare items to legendaries at the end