>>37573605I have a Ps4 Pro and DQ11 looks God awful. I can barely even bring myself to play it, despite paying full price at launch. Not only does it look dreadful, but even the gameplay was a letdown. But, regardless, it would by all means be an improvement over what LGBT brought to the table. I do have a soft spot for some of the bloom effects used in Let's Go, but aside from that and the high native pixel density while in portable mode, it was a large disappointment. That being said, it was a massive jump over the downright atrocious assets used in XY, ORAS, SM/USUM. One thing that truly bothers me quite a lot is the shit tier character models. How can these companies get away with such laziness? Kindly, take a look at my pic related for a moment. While Ayumi's model is a massive step up over Wally's, it still doesn't look CURRENT GEN. That is my issue. Why do we need to deal with character models ripped straight outta 2007? Please take the time to watch this video (or at least a good 20 seconds of it), to see what is capable of REAL TIME in-game graphics, aka NOT pre-rendered cutscenes, in modern consoles:
https://www.youtube.com/watch?v=SUmg5bGs1R0^That is running on a base Ps4 at 60 frames per second, by the way