>>37354265These are all great except for the battle effects that could potentially get really fucking frustrating (buy the game for Xmas, start the game in winter and have to go thru half the game before getting a mon that resists hail).
Even locking certain areas behind a certain seasonal effect could be risky because you would end up with turbo autists complaining all year long because a certain item/mon/NPC is inaccessible for most of the year.
The solution for this second problem would be to make seasons last a lot less (so that players wouldn't have to wait a literal year to get to a certain area), but even then I cannot think of proper timing that wouldn't make them feel gimmicky and half-assed (changing season every week would just feel stupid, I feel)