>>43731061The problem with HMs was
>the most challenging HM puzzles were braindead block pushers and that one surf maze in gen 3>there weren't a lot of HM roadblocks used to hide secrets; you had an optional dungeon you needed surf to find in each game and that was pretty much itI never had a problem with HM slaves. God forbid your endgame team is 5 pokemon instead of 6.