>>52955783>>52955883The best RPGs aren't RPGs.
They are challenges of the mind that don't allow grinding to break them. Puzzles, in a sense. Or execution tests. And what kind of a puzzle allows itself to be broken by hours of trying to put the square peg in the round hole? What kind of test says "You've failed enough times, I give up, you pass by default"?
Level caps, limited resources, even limited time. There are ways to limit the player's capacity to grind infinitely.
You can limit resources and power and adjust that limit over time to ensure players don't accidentally or intentionally overlevel your intended challenges, or limit resources and power by limiting the time you have to exchange for these before the game says "Time's up!".
When the game has a time limit every decision becomes a choice with intentionality behind it, and thought put into it.
But for thought to go into playing a game, more thought has to go into designing it.
>>52955883The designer places Pokemon that can be used to defeat the bosses and decides when they learn moves that can be useful against the bosses.
Factorio is about optimizing grind away with automation.
>>52955972Found the developer.
You can tell because he's a shallow dismissive spiteful little twat.
His game is designed so badly, fear motivated him to do something that would have harmed everyone else's experience with the game if it actually succeeded.
And he'd rather dismiss everything smarter men have to say with "hurr durr skill issue".
No, you sad little failure. No, it is not a "skill issue" that some men with loved ones and a job and a life have less patience for your BS.
"grind for potion money"=still the player grinding bad design away.
The only grinding a real man does involves his wife's ass!