Quoted By:
AT LAST. After ditching Am*ria and C**n in that factory, it's been an unholy, ungodly amount of time running around until that breeding shit works, then running around until eggs hatch, then running around until their happiness goes through the roof. Plus mining some stones, which actually didn't take that long, strangely enough. And now getting them up to speed.
Before anything else though, here's a bit of reviewing and seething. Now, there's a lot of grief about how Eeveelutions don't learn enough from leveling up, and yes, that does get a bit sad. This mod tried to fix that by cramming in a lot of shit, including egg moves, TM or tutor moves that might be useful, some prevo moves you'd have to level as an Eevee to get, the cheap LG moves, and some random shit like Wrap which I don't know what the fuck. Where vanilla Reborn (gen 7) movesets gave you everything earlier than the more jewish gen 8 and 9 ones, this mod crammed all that shit in between the regular moves, and ended bumping some of them up enough to make me wonder why the fuck was it taking so long to get something like Quick Attack.
More importantly, there's supposed to be a certain symmetry to the level-up movesets Eeveelutions get. They learn their equivalent attacks, and the moves they have in common, at the same fucking level. At least normally. I do think this mod tried to do that more than in earlier versions, but there's still a lot of shit all over the place. Not completely, though. The OG Three are symmetrical, from what I've seen. After that though, the levels when the later Eeveelutions get their moves aren't consistent. And that gets even worse for the fakemons, of which I've only looked at a few, because why is the rum gone already.
They got buffed nicely, yes, but I'd like to keep playing them legally without the coverage or LG moves for as long as I can, while being tempted all the way.