Quoted By:
Mixed Range Defender
Damage decreased by 10%, Defense increased by 10%
Primarily used for Tag team battles
>Teleport
Think Smoke from Mortal combat. teleports behind enemy Minor damage
>Psybeam
Medium range, 10% confusion rate (Movement is reversed) pushes the target back two steps
>Earth power
When the ground erupts it will negate any high attacks for it's .5 second duration, if used applies a 5% damage increase to close range attacks for 3 seconds.
>Zen Headbutt
Close range attack, has a 20% chance to interrupt opponents combo.
>Rapid spin
close range attack that pushes opponent back for every hit.
Grapple:
>Sandstorm
doesn't grab opponent
Cancels Claydol's current combo, blocks incoming attack and knocks the opponent and claydol back.
Finisher:
Claydol draws boulders into it's self and creates a rock tomb before selfdestructing.
Ally move:
Two Baltoy' sweep in, the first applying mud slap to the opponent, slowing them and the second drill runs through where the opponent was when the mud slap is applied. If the second baltoy hits, it does moderate damage and knocks the opponent back
Ability:
>Levitate
Claydol is unaffected by Low hitting moves