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FINALLY finished reworking my 'Pokémon Summary' screens. Took around 7 hours, but I'm satisfied with how it turned out.
Recreated my Starter from way back for this showcase, so don't mind the date I obtained the Pokémon.
>Memo
The engine now registers the region the Pokémon was caught in.
>Performance
A lot of you know these stats from HG/SS. I repurposed them for this engine. Long story short, they're basically EVs.
Height & weight differ from Pokémon to Pokémon. Some are taller and heavier, some are shorter and lighter.
>Statistics
Combat Power is a stat that represents how well your Pokémon performed against Pokémon in its level range. It goes up if your Pokémon wins against equal/stronger Pokémon and down if it loses. The minimum is 0, the maximum 999999.
It doesn't really serve a purpose but I think it's fun, so I added it.
*Combat Power and Height/Weight will switch places in future updates.
>Moves
A Pokémon can learn up to 6 moves. Almost all moves can be trained and leveled up. Leveling a move increases its power and accuracy.
Bonus Effects can be unlocked by meeting certain requirements.
The star right next to a move indicates that a move has reached its maximum level.
'Usage' just shows how often your Pokémon has used a move.
>Abilities
PokéBody is a fixed Ability that cannot be changed. Almost every Pokémon has a unique PokéBody-Ability.
PokéPowers are more or less like the abilities in the official games. A Pokémon can learn up to 10 PokéPowers through leveling up.
PokéTalents are unique abilities that are randomly rolled when a Pokémon is being generated.
>Field Moves
Every Pokémon has a set of Field Moves. They work like the HMs in the official games, just not locked behind HMs.
Also managed to fix the main menu. It now correctly loads and displays the english version.
Now all that's left is reworking the Status, Save and Options menus. Will hopefully be able to do that by the end of the week.