>>49122190And they don't stop comin
>Void Ruin Tower DuoSame as with the dogs - Ho-Oh and Lugia with max EVs, omniboost, this time they have Dynamax shields, in a gauntlet.
So, interesting thing about the Unbound AI, is that if you try to pivot out of a mon with Intimidate the game activates an 'anti-abuse' AI thing that reads your switch. However, this anti-abuse mechanic only activates the turn after an Intimidate mon comes out. So, if I use Protect, you can trick the AI and it can't read your switch.
Why is this important? Well, against Ho-Oh, I lead Gyarados to Intimidate, Protect, then can freely swap to Probopass on Brave Bird instead of Earthquake. Then, on EQ, I swap back to Gyarados, rinse and repeat until Ho-Oh is at -6 Atk. Then Cloyster with Shell Armor kills it.
Lugia is a bit tougher, but not by much. Sableye with Air Balloon dodges its Ground/Psychic coverage but it still has Toxic, so I spam Snarl to break its shields and lower SpA, then swap Altaria to Mirror Move Toxic back on it. Had backups in case it failed, but that worked.
>Light of Ruin Admin VegaAnother fucking tag battle. His team - Bisharp, Liepard, Honchkrow, Drapion, Spiritomb, Mega Absol. My partner is Marlon, whose lead Krookodile's Intimidate activates Bisharp's Defiant and an Adrenaline Orb it holds. Also, Vega has 'Dark Energy' from his gym which chips all non-dark and ghost mons by 1/8th each turn. Lovely.
Lead Breloom to oneshot Bisharp with Mach Punch, then Mega Absol. Liepard Nasty Plots and Night Dazes me, but Poison Heal keeps Breloom healthy enough to not die from Dark Energy, Krookodile just hits it low with Stomping Tantrum. On Honchkrow I Protect, Honch Protects as well, Liepard dies to Krook as Spiritomb is out. I swap Clefable as Krook slams Honch hard with Stone Edge, kill Spiritomb with Moonblast as Honch dies and Drapion is 2v1'd (with Clef holding a Kebia Berry to dodge Cross Poison).