>>37397701All of this.
But therein also lies a problem: how do you make Pokemon fun for kids of the current generation while still making it a Pokemon game? How much of it should be changed to keep up with how kids today engage in video games?
The entire fundamental way the Pokemon games are built - the leveling, the battling, the catching, everything - is built around long-term play. Games from the 80s to the mid-2000s were mostly like this, where a play session could consume hours of your life in a single day. It was imperative that these games did a lot and could be enjoyed for a long period of time to justify the price tag.
But nowadays, kids are used to mobile games that are played in 15-minute bursts with lots of flashing graphics and quick, small rewards for doing very little. And these games are free to play, so there's no incentive for parents to buy a console that's $300 and a $60 game to go with it when they can just give their kid their phone for a few minutes.
How are console games in general even supposed to compete with that?