Quoted By:
>Classic continuity
RBGY
GSC
>Core continuity
RSE
FRLG
DPPT
HGSS
BW
BW2
>Nu continuity
XY
ORAS
SM
USM
LGPE
SWSH
This is how I divide it up in my mind anyway
>Classic continuity has that rough watercolor look, the most grounded of the 3 continuities, images of the 90s and Pokemon plastered all over every cereal, poptart, billboard, and ad space flood into the minds of those who experienced it. Way before specifics had been ironed out so you get things like real animals in the anime and manga, goofy looking RGB sprites, more explicit illusions to Pokemon death, etc. A sense of mystery and wonder that the other eras don't have. The height of Pokemon as a multimedia franchise.
>Core continuity is the one pretty much everyone is the most familiar with (even most genwunners will think of this point in the series' interpretation of Kanto and kantomons above anything else). Everything has been ironed out as far as the series look and feel and is now used to create a move cohesive image of the world of Pokemon within the players eyes. Games reference each other, there are carryover elements like the regis to gen 4 to get regigigas. As an added bonus the first 5 generations all have a core continuity interpretation. Pushing further the idea that this is the "true" pokemon games in a lot of fans eyes. The height of Pokemon as a games franchise.
>Nu continuity: Shonenshit special forms and super moves abound. Any attempt at a cohesive world has been thrown out the window in favor of making the new region and new pokemon and new special mechanics look the coolest shit ever for the 1 generation they are going to be around for before getting the shitcan. Aesthetics have been replaced with cute waifus and lots of colors exploding everywhere. Introduced the concept of a multiverse because there was no other way to make cramming in all these dumb per gen mechanics work. The dark age of the franchise we may never escape from.