Day/Night cycle sucks and they should've kept it removed after Gen 3
Anonymous No.55240264 View ViewReport Quoted By:
The whole point of Pokemon is to simulate an anime adventure hiking across the wilderness. And yet, whenever I play the game after school, the sun's already down in game, and my MC's still walking around the forests at fucking night time. NO ONE adventures like that; it COMPLETELY ruins the tone the games are going for. And yet, they HAVE to, because everyone's busy during the day, with either school or work, and they don't get to relax and game until it's already dark out. Hell, even Gen 2 fags didn't like the feature despite it being THEIR feature. So many people lamented at how they never caught a Teddiursa because they had to wake up at 6 in the fucking morning just to find one.
Meanwhile, in Gen 3? The sun's always up, so you always have that feeling of a warm tropical adventure. Everything is catchable at any time; no need to sleep-deprive yourself just to complete your Pokedex. And because it's always set during daytime, the scripted story events always play out exactly as they were intended to, without any stupid shit like Zinna knocking you unconscious until morning just because they didn't wanna introduce Rayquaza at 10pm in complete darkness.
WHY DID WE MOVE AWAY FROM THIS? Realism? Who is asking for "realism" in their Pokemon games, and at the cost of half of the game's atmosphere, no less?