>>53838165Glad you asked; it's a bit of a funny one.
BLAZIKEN
>Passive: BlazeHitting an enemy with a move or auto adds a Blaze mark to them. Hitting an enemy with an auto or move when they have 5 marks deals additional damage and heals Blaziken slightly. When Blaziken is below 50% HP, that heal amount is increased.
>Boosted autoJust deals more damage.
>Lvl 1/3 EmberDamaging shot, slows enemy slightly.
>Lvl 1/3 Aerial AceDamaging dash. If it hits an enemy, dash once more.
>Lvl 5 Blaze KickShoving dash. Shoved enemies are damaged and slowed. If shoved into a wall, the slow will become a stun instead.
Upgrade: slow and stun durations increased
>Lvl 7 OverheatCharged AoE. Activate to charge, activate again to stomp the ground in front of Blaziken, dealing damage to all enemies it hits. Longer charge = higher damage. If charged enough, it will also shove enemies back a short distance.
Upgrade: damage increase
>Lvl 8 Unite Move: Spinning Flame FistBlaziken only has one moveset until Lvl 8. SFF damages enemies around Blaziken, boosts its movement speed temporarily, and changes it to its hand-based moveset.
>Lvl 8 Unite Move: Spinning Flame KickSFK damages enemies around Blaziken, boosts its Atk stat temporarily, and changes it to its leg-based moveset.
>Lvl 8 Fire PunchReplaces Overheat. Punch forward twice, dealing damage. Direction can be changed between punches. If an enemy Pokemon was punched, this move can be cast once more.
Upgrade: damage increased
>Lvl 8 Focus BlastReplaces Blaze Kick. Fire a ball of energy, exploding when it reaches its destination or hits an enemy. Deals damage and slows enemies shortly.
Upgrade: slow intensity increased