Quoted By:
RGBY, but instead of being from the perspective of the trainer from Pallet Town, it’s from the perspective of a newly-joined Team Rocket grunt. The setup is basically the same as the OG games, but the story goes in a radically different direction with Team Rocket being thwarted a lot less thanks to your actions.
You start from the bottom. Your starter is Zubat. You join Team Rocket hoping to make your way to the top to use that position for your own unspecified motives. Your actions as the player do influence the story a little bit as you, the player, imply what these motives are. The biggest turning point comes with the confrontation with the final boss, Giovanni and his successfully-captured controlled Mewtwo, with the armor from the first movie and all. Either you remain loyal to him, defeat him to become the new boss of Rocket and set Mewtwo free, or defeat him and keep Mewtwo.
From the inside, Team Rocket is played up mostly the way they were in the originals, if a tad more yakuza-y. At least when you first join, you operate as part of a small group of your peers lead by a superior (the HGSS Rocket Admins, including Archer, who's just the head of a group at the bottom instead of the underboss like in Let's Go to the Strip Club.) For at least half the game, you’ve got people under you and people above you.
Continued