>>32807860Got to play Decidueye for a few rounds at Nintendo NY last week. Lots of fun. Surprisingly not as projectile oriented as I thought it would be. Lots of options to attack from the air: it can hover, air dash, dive kick, fire projectiles, slam to the ground, do a command grab with its talons, and teleport to the ground to Sucker Punch the opponent in the gut. It's got a Frenzy Plant attack (back A) that seems strong with a cooldown animation, I saw some people throwing it out to end combos instead of just continuing to mash the same button. A couple of its moves use Spirit Shackle arrows with a ghostly effect, including a normal attack, a grab, a trap move, and its Burst Attack, and they seal the opponent from using Support. That can be used strategically to throw off opponents. Aesthetically, it's got a mix of Ghost and Grass type attacks, some fighter kicks and punches and slashes, and some swooping bird-like movements. It's got an invincible forward dash in duel phase, but I forgot to check if the up and down stances had any passive effects. I can't say for sure what it's overall playstyle and strategy will be when it gets developed by actual players but it seems more in-your-face than you'd think an archer would be. Not a dedicated zoner.