>>58669687my methodology is as follows (everything done in nano banana 2.5 at
aistudio.google.com, no need for the newest 3.0 version):
- Upload an image and ask to turn it into a figure with this
'The character portrayed is X from Pokémon. Transform this illustration into a full body photorealistic PVC anime figure. Keep the original character’s design, pose, and colors exactly the same. Render it as a collectible figurine made of PVC plastic, with realistic painted surface and detailed shading. Apply glossy highlights on areas such as the hair and clothing and matte finish on the skin. Don't place the figure in a display base. Use a gray studio background, professional studio lighting, sharp focus, shallow depth of field, as if photographed for a catalog'
- This is mostly reliable. Have the image show as much of the character clothing and body as possible. Not shown parts will be interpreted and most likely won't match what you were hoping for
- Once you have your first generated pic that looks good enough for you, you can directly modify it as you like, with instructions such as
'Give the character a x colored swimsuit (or clothing)'
- This is somewhat reliable. Of course, what it generates won't be what you exactly imagined, in which case you can provide a reference image of the clothing you want it to wear. Or have the character in the first reference image wear what you want.
- Once you have your 'perfect picture', you can start generating multiple angles of it with simple instructions such as
'generate a side/back/top view'
- You can also change the poses easily with instructions such as
'Change the pose to one of your liking // Change the pose to a different one'
- Lots of flexibility there. Once you have your individual pictures in different angles you create a single picture of out all the angles, poses, etc. and then you can start using that as a 'character sheet' (blue square).