>>32194725>It just makes the world feel bigger and more alive. Even if they use stock quotes, you see them doing their own thing in their natural habitat instead of only reading their name off of a menu.That's not even true, most of the townspeople just stand there and say the same quote every day, they don't wander around or do anything unique, and sometimes you see characters from one city in an entirely different continent the next day. Sure, the towns look different, but there's no backstory or reason behind those towns. The sandy desert town? Just a town in the Sand Continent that was established, no explanation of it besides what it looks like. Certain NPCs' dialogue doesn't even make sense when placed as a townsperson. Cincinno's quote mentions that she'll mention her shop if she takes a lot of battle damage, which'll never happen, since she's in town, and unconnected mons talk about or thank you for bringing them on adventures. The world itself doesn't feel any bigger since the same mons show up practically everywhere, and you never get to see the landmarks of the continent outside of that one town and the dungeons, whereas Gates and Explorers' worlds have landmarks that give the world more of a backstory. It wasn't much, but it was still a lot more than Super's continents.
I'm not even asking for Friend Areas, I'm just baffled at how dead the world is, especially since the Orb/having established characters instead of generic mercs was a major marketing point.