>>57077447>Renewed battle scenario conceptBattle Background_Proposal
▼What is a battle background?
A battle background is a general term for the background surrounding the Pokemon in battle and the associated placements.
This does not include the Pokemon that are the competitors, the skill effects generated by the Pokemon, or the weather.
▼Purpose of the battle background
Given the technical premise that the battle screen cannot be the same as the field screen,
the reason for its existence is to supplement the image of where the battle is taking place and to liven up the battle.
The battle screen is a typical screen where Pokemon models are depicted, and is a place that catches the eye of many people regardless of age or gender.
In order to give the impression that it is a new work that is different from the previous work, we will also make improvements in niji with an awareness of strengthening the expressiveness.
▼Basic structure
The battle background is expressed by a combination of graphic data that has been divided into several parts.
A unique ID is assigned to the battle background and managed on a table, and by having it referenced in a separate table that sets various settings for the map,
it is a system that displays a specific appearance for each map and event, and the fundamental mechanism will not change in niji.
About the components
While continuing the basic structure described above,
I would like to make niji have the following structure compared to kujira.
▼Hierarchy of battle backgrounds up to kujira
Define as [external background]
Reference from zonetable
Celestial sphere
Distant view
Define as [internal background]
Reference from map Attr
Object
Ground
Tray
▼Hierarchy of battle backgrounds in niji
Define as [external background]
Reference from zonetable
Celestial sphere
Distant view
Define as [internal background]
Reference from map Attr
Decoration
Ground
Consolidation to enhance expressiveness