>>44174533>>44174584>>44174533>>44174476here's the model from afar, it's definitely the way the light hits the area with that shadow that makes it look like it's see through.
if you get close to the model, the game seems to either light up the model more since it's now in focus, or the illusion breaks if there are shadows since the pixels can better combine with each other. i.e. why people use anti aliasing to smooth out the difference which is much noticeable afar or on smaller objects.