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Am I the only one who is autistic about team building in Pokemon? All of my story teams in the main games follow this pattern.
>grass type
>fire type
>water type
>flying type
>ground type
>dark/ghost/psychic/bug/fighting type
>if dual types, then add wild cards
I also want to have the most useful HMs spread across the set while mainting interesting, quirky strategies for each member.