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>Incinerate is a 5-turn (2.5sec) fast move since they're always one turn slower than the datamine
It's so boring watching Niantic try to be clever and different when it clearly doesn't work. Defeating the point of 'fast attack' to begin with, if you thought Confusion/Volt Switch were easy to cancel (meaning the user gets no damage or energy in and basically 'lagging' for over a second) then imagine throwing another half-second on there to the point where 3-turn fast moves like Snarl have time to cancel Incinerate. You're going to lose so much time a match it's absurd, and for what?
The same EPT and DPT as Shadow Claw. Niantic don't understand that a move with a travel time is always strictly worse than one that deals damage instantly and why Confusion is so many leagues worse than Dragon Breath despite identical EPT/DPT.
Incinerate is only good for gym defence (which is completely irrelevant nowadays) and against any raid boss where you're never planning on dodging, because with THAT amount of animation lock you're barely going to be able to dodge Hyper Beam.