>>53656716Yep, it still struggles with the hands though. The Depth model is good for that, though I haven't tried it on a sketch yet.
You can actually get a ton of mileage out of Pose and Depth fed from with this thing:
https://zhuyu1997.github.io/open-pose-editor/That's what I used for picrel (not the best demo with the hands out of view but you get the idea).