>>55919298So that's what the masses understand now by roguelike? With all the misinformation rolling around I honestly shouldn't be surprised, but damn, I wasn't expecting it to be this bad.
>Sometimes skill literally doesnt matter in a roguelikeA real roguelike will never put you in a situation where luck is the determining factor if you live or you die.
You always have the last saying on it. If you die, it was your own fault.
That's why they are turn-based, so you can take your time evaluating your options and formulate a plan to get out of whatever situation you're trapped in.