Quoted By:
Gentlemen, it is no secret that Pokemon is one of the most unbalanced games ever, with some of its types being incredibly OP while others are shit. The question is... How do WE fix this?
Here's my proposal
>Normal: Normal resists Psychic now
>Fire: Fire does no longer resist Fairy and is SE against Poison while being resisted by Ground
>Water: Water is now hit SE by Poison but also gains a resistance to Rock
>Electric: Electric is now resisted by rock and hits Steel SE. Hit SE by Rock
>Grass: Grass is no longer Hit SE by Flying and resists Fairy
>Ice: Ice now resists Water, Grass and hits Rock SE
>Fighting: Fighting now hits Flying for neutral damage and no longer resists Bug, hit SE by Ghost
>Poison: SE on Water, Bug and is hit neutrally by Ground but SEvely by Fire and resisted by Psychic and Dark.
>Ground: Neutral on Poison, but resists Fire
>Flying: No longer SE on Grass, it also is hit neutrally by Fighting
>Psychic: Resisted by Normal, but it becomes SE on Fairy and Ghost. It also now resists Poison.
>Bug: No longer resisted by Fighting, Ghost and Fairy, Hit SE by Poison and resists Dark. Resisted by Rock.
>Rock: resists Bug and itself, hits Electric SE.
>Ghost: Doesn't resist Bug, hit SE by Psychic and hits Fighting SE
>Dragon: It's no longer hit SE by Fairy
>Dark: Resisted by Bug, resists Poison
>Steel: Hit SE by Electric and no longer resists Psychic.
>Fairy: No longer hits Dragon SE, hit SE by Psychic and is resisted by Grass. It isn't resisted by Poison and resists Ghost.
I shall explain the reasoning behind all these in a post shortly following this one.
And so we begin, feel free to lay down your fedoras, start scratching your heads/neckbeards and give your own ideas. Also do h8 and r8, m8s, I'll be listening to all suggestions you make.