>>57476686Interesting game design was tossed to the side when zoomers wanted new toys to play with. Then they would toss those toys to the side anyway to play with old mons they've already used a million times before
Which is why most of the unpopular new mons are the ones that are "harder" to get and the popular ones end up easy like starters or the freebie legendaries they've been giving you lately. There's no sense of adventure anymore when the newer games are this, Game Freak can't design engaging 3D worlds to explore and end up making theme park hallways with few exceptions like PLA, which still has basis in a game that already had good world design