if you're tired of reading all the schizo word vomit about "stall" for the nth time, here's the actual reason this suspect is happening so soon:
https://www.smogon.com/forums/threads/on-major-metagame-changes-during-the-final-stage-of-a-tournament.3717424/#post-9531936>I voted ban on Walking Wake in large part because it is broken to me and warps the game, but also in smaller part because it is a big metagame changer and we have SPL, OST and STour all occurring. To me, it seemed like the best decision to remove it because it really limited an otherwise developing metagame and then retest it with other things when Pokemon Home was released as it may be less worrisome then and it was much better for the calendar of both our metagame (see: it just removed a lot of other threats and finally was settling down) and our tournament calendar (see: SPL/OST/STour all being compromised now).>With new release models like DLC and Home, we should be flexible with our approach, and this is something that has been tough for Smogon the last handful of years. Unfortunately, support to quickban it was just not there as per the vote, but rather only support to suspect it. I do not blame the council members who voted to keep it because it is reasonable to want to see more than a week of it in the tier. However, the context and timeline make it a very awkward decision and one that probably should have some contingency in tournaments, in my opinion.>When I found out Walking Wake was not going to be quickbanned, I pivoted to the TD chat to see if we could find any precedent or rule to disallow it for even another week or two given that it is a new, mid-tournament release. Unfortunately again, no such rule or precedent existed. I understand this, too, as it is not a common situation.