elemental punches and fangs should calculate damage based off what your higher attacking stat is, makes them actually useful for the special attackers that get it again and it kind of makes sense to me, you're both projecting energy and using physical body parts at the same time
>>50438557They should just make those moves all 200BP and call it a day, you're giving up a turn for an opponent to set up and it would barely be stronger than two hyper voices/flamethrowers/etc. so it feels like a fair trade off
either that or make it always crit and keep the same BP