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https://www.youtube.com/watch?v=O2-U2UeEMFw"Terminus Cave, huh? Sounds...terminy."
A rotting wooden sign hung up by the entrance gives the name of the mine away. As aesthetically fascinating as it would be to stand idly and admire its handcrafted craftsmanship, you have no time for that shit and neither does Korrina.
You enter the mine first, squeezing through a gap in the boarded entrance. Next, you help Korrina through, there's no going back now.
There are a few faint signs of the mine's lingering presence still in the cave. The railroad tracks heading into the cave go for quite a while before mysteriously stopping, and there's even another deserted mine cart. Left behind lamps are hung everywhere, but none of them are lit, the only source of light comes from the unreliable flickering bulb attached to Korrina's helmet.
"Welp, no time like the present. Let's get a move on."
A) Maybe if you hit Korrina, her light will start working.
B) Ransack the shit the miners left behind.
C) Unknowingly enter a sleeping horde's cavern.
D) Wild screeching? Perfect! Let's follow it!