Quoted By:
Well, this is as good a time as any to announce it.
Pokémon Sage as you know it was "cancelled." Pretty much, we got a whole slew of people contacting us on social media with impressive portfolios and backgrounds who were interested in helping out. About 3/4 of these individuals operate primarily on Tumblr.
The reason we haven't held any Sage Sundays or similar recently is because we're undergoing a massive restructuring. With all these new content creators on board, we now have a real vision of what Sage can be. We've been throwing around some redesigns (such as pic related) and reworking the plot. This is the busiest Sage has ever been, just not in a lot of ways that we're able to show you.
As far as format goes, we're swapping engines over to Essentials B&W, which provides a whole slew of scriptsets to replicate a Gen 5 experience. At the same time, our new tile artists are working on overhauling our maps; hopefully we'll have something to show for that soon. For now the focus is on creating a unified modern style that really sets our game apart.
As always, you guys are free to hop on board if you drop your skype name in thread. Just know the Sage you come into may not be what you were expecting.