>>48883306>It really does look 3Dfx-y, how does that work?Texture filtering. It was one of the things 3D accelerators introduced, and to this day boomers argue if chunky pixels were superior to filtered textures. In Citra, you can use various filters for textures, but they're all shit except two - a bicubic filter (like in the OP pic) or no filtering (like in that screenshot).
>I've never tried Gen 7 in Citra but I'm amazed there is no code to fix that.Apparently, the glow is always there on the original hardware, it's just not noticeable at native res, so you can't get rid of it without forking Citra itself or something.